/\ \                                      /\  _`\                             __    
    \ \ \       __  __    ___      __         \ \ \L\ \   _ __   __  __    ___   /\_\   
     \ \ \  __ /\ \/\ \  /'___\  /'__`\        \ \  _ <' /\`'__\/\ \/\ \ /' _ `\ \/\ \  
      \ \ \L\ \\ \ \_\ \/\ \__/ /\ \L\.\_       \ \ \L\ \\ \ \/ \ \ \_\ \/\ \/\ \ \ \ \ 
       \ \____/ \ \____/\ \____\\ \__/.\_\       \ \____/ \ \_\  \ \____/\ \_\ \_\ \ \_\
        \/___/   \/___/  \/____/ \/__/\/_/        \/___/   \/_/   \/___/  \/_/\/_/  \/_/ 
Portfolio & Hobbies of a Software Engineer


iOS "Brick Breaker"-style game with advanced physics, developed in tandem with Andrew Zeitler. The Apple Developer Program's pricing was not worth keeping the app online for.
Written in the Turing procedural programming language entirely on the Turing IDE. A welcomed memory of one of my first highschool projects.

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Developed and maintained by Luca Bruni. Check out my GitHub and LinkedIn.